Sometimes the best way to recognize and make up for our mistakes is to laugh at them first. That’s what the sub-reddit /r/assholedesign is for, to call out the UX and industrial designer that insists on making people’s lives harder. Almost everyone’s been subjected to the great feat of simply trying to cancel your account only to be met with a thousand step procedure or a technological design that just complicates or confuses the process. That’s why this sub-reddit hits the mark.
As an offshoot of the popular sub-reddit /r/CrappyDesign that features everything from signs, advertising, and third grade projects gone wrong, /r/assholedesign has over 400,000 subscribers who delight in the humor of “designers who know exactly what they’re doing…but they don’t care because they’re assholes.” The site serves as a place to shame bad design varying from architecture, packaging, and web interface.
Some of the posts will have you wondering what the conversation was like in the design meeting. I can only envision “Ah, let’s make it harder by adding three steps, or better yet, let’s make the unsubscribe button invisible!”
According to the moderators, “satire is ridicule of asshole design techniques” and the amusement of posters reveals exactly that. Not only does it intend to amuse, but the sub-reddit reveals dark patterns in design, “tricks used in websites and apps that make you buy or sign up for things you didn’t mean to.” These patterns have implications for society, but also for the future of design.
This guy is definitely a subscriber of /r/assholedesign:
Doesn’t everybody love a classic dark pattern?
We need this type of sub-reddit because sometimes, even professionals need a reminder of what and what not to do. Anyone with an iPhone 6 or above feels this struggle when trying to listen with their headphones and charge their phone at the same time (that’s some serious “asshole” design).
Although framed in a comical way, /r/assholedesign reminds us that looking at our failures in a UX/UI community allow designers to focus on designs that make the experience better, and not worse, for the user. Laughing at our mistakes and old designs help us grow as a group of professionals. We’ll be the first to admit that sometimes a lesson needs to accompanied with a good laugh.