As UX designers, we always want to make sure the products we're producing are the best they can be. In this case, user testing is a huge factor in making sure our creations are responsive, and not only meet the standards of our users, but also increases their overall user experience.
User testing is when you measure the user experience of a product. You can test the entire project as a whole or just one section of it. It’s testing how users interact and use your product, which can be very different than how you think people should be using the product.
For example, it could be testing whether users respond more to one color than another, or if users take the desired action that was intended by the design. User testing observes the tasks that users would perform, finds errors and areas where things can be improved, and then rates the overall experience.
Well simply put, you want to make sure the kinks in your product are worked out and that the user is following the desired user flow. “User testing” is the product’s first taste in to the real world where the mistakes can always be worked out before pushing to a live launch.
The product can’t be user tested within the set team making the product. In theory the team can user test, but they also know the product better than anyone else and created it with a desired path in mind. Getting out of the office and testing outside of your immediate product circle is ideal. Someone who is new to look at the product, a set of fresh eyes, might catch small details that could use improvement. This way you’ll learn how your project is being consumed in the real world, and how best to design for its optimal use.
User testing procedures take time to plan and execute. Depending on the amount of data you want, it can take a significant amount of effort but can be scaled to whatever size you need. Although, there may be costs to research and extra time involved to user test, the return on metric research will be worth user testing and might even save time in the future.
There’s an assumption that user testing won’t save you money and that it’s an unnecessary step in the process. Although sometimes this might be right, there’s a large chance there are underlying problems in your product that wouldn’t be noticed without user testing that will have to be addressed later on.
It can save you by catching costly mistakes sooner when it’s less of a hassle to fix because the product is still in development. Especially in web design, the more complex the product gets over time, the harder it is to solve mistakes. Finding a mistake (or area for improvement) before a project is completed will be cheaper than fixing it down the line.
Products and services that have a focus on the user’s experience will increase customer satisfaction. Not only will your customers be extremely pleased, but they’ll want to keep using your product for the unique experience alone. The bottom line is: increasing customer satisfaction will have a positive effect on sales and clients.
At the end of the day, any business owner or stakeholder should want to have the best product and service they can get/offer. Why not utilize a user testing process to understand your audience and improve aspects of design for the user? It’s easy to make someone’s life harder, but it takes significant effort to make it easier. Investing in user testing isn’t always an easy sell, but it comes down to a really a simple formula:
User testing can save money, time, and increase user’s satisfaction for your product. Not only will you see improvement in satisfaction metrics, you’ll also see increased engagement, conversions, and ROI. At the end of the day, any product can be refined and user testing is the first step in the improvement process.
When it comes to UX design, the simpler the better. No one likes a complicated process and UX’s purpose is to make life easier for the user. Use these hacks to make your website more user friendly.
Understand where and what your users are clicking on. We can use tools like Google Analytics to track who’s coming to the site and what they are clicking on, but it won’t tell us how long they hover on a specific area or what buttons they press. Utilize heat maps to decide on where to move things. For example, if your sign up button isn’t getting the clicks you want, rethinking the design and position might be a solution. Data trackers like Enhanced Link Attribution can be added as a Chrome extension and you can easily understand how people are interacting with your site.
Sketch out your wireframes and prototypes on paper. Sketching out UX ideas will help you think out of the box without being restricted by programs and an overwhelming amount of tools. Using a classic pencil and paper will allow you to freely brainstorm and put together your design flows. This is extremely helpful when deciding your content hierarchy and planning out navigation.
First impressions are important. Start observing how your audience interacts with your website. Does the user follow the desired journey? Test initial impressions, completing a task, and any final thoughts that occur. Finally, instead of sticking to one niche, have a variety of people from different backgrounds test your site.
In almost every website there is going to be a hierarchy of content. Instead of just making important text bigger, create a contrast with your text. It’s all about having the right weight, size, and color to create variation. When deciding on contrast, use different weights in font sizes to create a hierarchy. Use a bolder style for primary content and smaller weights for less important copy. Instead of thinking “the bigger the text the better”, remember the bigger the contrast the better.
Users are more willing to continue with a process when it’s quick and easy. Whether that be automatically filling in a city when entering a zip code, or saving user information for next time, automate what you can. This design hack makes it easy for the user not to go through the pain of searching for their wallet and entering all their personal info again and again.
UX design memes, we know them and love them.
Whether you’re quickly sending one to a coworker or staying up until 3 AM scrolling through them on Reddit, memes are addictive. And UX design memes are a great way for the pros (like us) to relate to each other and share a laugh at the end of a stressful day.
But, what if we told you that you could learn more about the nuances of UX/UI design from memes? (Yes, we were doing a Morpheus impression while typing this.)
It’s true, though. In UX/UI design, we often rely on visuals to demonstrate a point, which is exactly what memes do. Albeit, they do it in a much more amusing way than a pie chart or graph.
These UX Design Memes will show you some special considerations to take before you begin, and maybe give you a sensible chuckle or two.
Looks only get you so far. What good is a beautiful design if the user has to jump through hoops to achieve their goals? This is the very idea behind behavioral design. If users are cutting corners anyway, meet them halfway and simplify the design as much as possible.
We’ve all had a painful discussion with a family member about how UX/UI design is different from web design. Then you have to explain the difference between UX and UI design.
You may have seen this meme floating around, but it draws a clear distinction between the two. One design makes the product easier to use and the other is all about the look. It’s also incredibly helpful in explaining the intricacies of UX/UI design to clients.
Once you get a new project in your hand, you may start to build a big picture in your mind of what the final product will look like. However, jumping straight to HiFi designs is a big no-no.
You need to have a solid foundation laid out to build a product that actually works. Understand what the stakeholders want and what the user needs, create some sketches and wireframes, and gather some feedback to validate your design decisions. Otherwise, the experience of using the final product will feel a little hodge-podge.
A cool, creative design helps your company stand out from the competition. But if it creates new pain points for the user, it does more harm than good. User research and testing are crucial in avoiding problems post-launch, so spend plenty of time on them and don’t rush.
They say imitation is the sincerest form of flattery. Your users and stakeholders will already have brands they gravitate towards — but directly copying your competitors won’t help your digital product design stand out to your users.
That’s not to say you can’t take inspiration from your competitors, but you need to change things enough to create a unique product. Think about Tinder and Bumble…they’re pretty similar apps, but what features or design elements draw users to one over the other?
Plus, UX design memes that use Obi-Wan Kenobi are always cool by us 😎
We’ve said it before and we’ll say it again, the product launch is just the beginning! User testing and iteration gets you a minimum viable product (MVP), but there’s always room to improve the product after it hits the market. Don’t be afraid to think long-term when you’re designing.
Remember, the UX design process allows you to revise and refine at any point. Use that to your advantage!
What’s good for boosting conversions is good for the user experience, right? WRONG!!!
Yes, increasing conversions (either through product sales, demo requests, collecting emails, etc.) is the goal for most stakeholders. But effective UX designs have to take that and the user’s feelings into consideration.
Dark UX patterns get those precious conversions, but they don’t convert those users into long-term brand loyalists.
Focus on creating a satisfying experience for the user instead of instant gratification for the stakeholder.
UX design is a modern practice, but the concept behind it is as old as time. Think back to the invention of the wheel. How much easier did it make life in ancient Mesopotamia? How has the speed and efficiency of the wheel improved since then?
When you realize how UX impacts every single product you touch (in person or online) it becomes easier to empathize with everyday users and apply those practices to the digital products you create.
Say it with us… “Checkout as a guest” is your friend!
This specific meme is about applying for jobs, but it applies to almost all digital products. No one wants to take extra time to create an account when they just want to buy something or fill out a form.
In fact, 23% of users abandon the conversion funnel when they’re forced to create an account, so save some trouble and leave it out.
UX design memes are a great way to unwind and pass the time. But if you look a little closer, you can learn a thing or two from them.
So when you’re prepping for a new project or conducting some research, keep a close eye on Instagram or your favorite Reddit thread. You may just get some insight into user behavior or UX strategy.
Want to work with a meme-savvy team that makes the UX design process fun? We’ll have a good time while giving your product a look and feel your users will love. Start a project with us today!
I always say that UX inspiration comes from the world around us, and we can learn a lot from websites we’re constantly browsing. When planning for my summer vacation brought run-ins with countless hotel timetables and booking forms on travel websites, I paid attention to what worked and what didn’t. What was easy to use and what was simply annoying? I took notes on what made me exit the browser and what made me stay booking with certain companies.
Here’s what I learned.
The travel websites I used the most had nailed the value of usability in User Experience. Although usability is a quality of User Interface (how easy something is to use), it’s also one of the many aspects of User Experience that involves “everything that affects the experience of the user.” According to the UX research firm Nielsen-Norman Group usability consists of five main goals: learnability, efficiency, memorability, errors, and user satisfaction.
How easy is it for users to follow a desired action? Can they accomplish basic tasks the first time they see the design?
How quickly can tasks be performed?
If leaving and returning later, how quickly can they remember how the site works?
If the user makes a mistake in the desired user flow, how quickly can they recover?
How pleasant is it to use?
These factors were what I used to determine whether a site was ultimately, easy and pleasant to use or just didn’t make the cut. As I browsed the void of travel websites (trust me there’s a lot out there) the best had the following features:
Planning vacations can be overwhelming, that’s why websites that gave me a place to start were automatically winning in the UX department. If a website is easy to use, it should be easy to navigate. Websites with a clear indication of where to start on the homepage took the stress out of planning a vacation. Since the homepage is usually the place with the most interaction, placing engaging and foolproof content will keep visitors intrigued and wanting to use your site.
Airbnb knows that its users are going to their website to find a place to stay in any desired location. In response, they placed a straightforward search engine on the top of their homepage, effectively keeping their site simple and easy to use. If you know where you want to go, it’s easy to search for places to stay, and if you’re a spur of the moment person, suggestions are right below the navigation. If you haven’t picked a destination yet, Airbnb prompts suggestions of homes you might like.
You’re lying to yourself if baby blue water and resort photos don’t draw you in. Especially on travel websites, high impact imagery sells the experience. Instead of stock photos, select imagery that is reflective of the brand and services that motivate users rather than bores them. If the call to action isn’t strengthened by an image, it’s not the right photo. Imagery is supposed to evoke emotion from the users, and websites that showcased beautiful scenery made me want to book with those companies.
Lonely Planet utilizes high impact imagery throughout their entire homepage which inspires users to choose a destination. It also offers suggestions on what to do in those locations.
Travel websites often evoke an overwhelming feeling. So many options, so many deals, right? I immediately clicked out of any browser that was crowded and confusing, or cluttered with a thousand images and CTA’s. For user experience, “less is more” is a phrase to live by. Focusing on relevant information and keeping things simple is easier for viewers to follow a desired user path.
HomeAway doesn’t overwhelm the user with a thousand different pictures and navigation options. Their CTA is made more impactful with it’s simplicity.
With so many travel websites out there, it’s hard to differentiate and understand all the services one company offers just by looking at the homepage. That’s why having a clear navigation is essential. Navigations aren’t always self explanatory. Having clear categories that are recognizable can increase function on your site.
At first glance, TripAdvisors homepage looks like its only service is to help users find hotels, but it’s navigation clearly indicates where users can click to find out about other services. We naturally want to categorize and having sections to easily search on a navigation makes using travel websites all the more pleasant.
If a travel website didn’t have an as equally easy to use mobile pairing, I didn’t use it as much. Given the nature of the demographics who use travel sites, often times it will be used in a mobile setting It’s important when visiting a site that they tackled their standing on both mobile and desktop. It’s even more important now than ever with Google changing its indexing and ranking to have prioritizes those sites with an exhaustive mobile platform. Since travel prices fluctuate so frequently it was nice to be able to open my phone and check what was available for what price while I was on the go.
Overall, the easiest sites for me to use were simple, innovative and clear. Although I was merely booking vacations, jumping from website to website revealed the necessity for UX. Instead of being frustrated browsing through a site that’s overwhelming, the travel industry is learning what increases conversions and customer experience overtime.
It’s a jungle out there, and while most of the jungle is wild and filled with some rather vicious monsters, we’d like to consider ourselves the jungle guides. Nothing scares us and no beast is too large to manage or tame (*cough* 10 cooks in a kitchen *cough*). Many of our previous clients return because they value the CreateApe difference and know that we are experts in our field when compared to what’s out there. The pickings are slim people!!
We attribute our success to a successful kick-off with our clients. The first meeting always dictates the tone, direction, and collaboration amongst our clients and our team. Our founder and CEO, Alessandro Fard, has broken it down to some key questions to kick off the meeting, and we’re proud to say it works!
Aside from narrowing down a meeting date, time, and location that works for everyone, we also have a general pattern of the questions we like to ask for the first meeting. We make it a point to hear out the client’s vision and expectations for their new product/service launch. Leadership is not just about directing the path and giving orders, leadership takes an open mindset and ability to adapt skill sets into the path we map out collaboratively speaking.
This question is a given. This is their opportunity to shine and dazzle you with a history of how they got started and where they see the company or product heading. The important part to address here as UX designers (which usually doesn’t come up) is how the company makes its revenue. Did you get that? HOW DO THEY MAKE MONEY?!? No money, no business. No business, NO client. NO CLIENT!!! WHAT?!
Create Ape knows successful UX ninjas prioritize not only the user, but the business as well. While learning the history and vision of the client, it is important to know the profit and benefit for both the user and the client from a business perspective. And guess what else? Some of the best challenges are when the users goals and the business goals are completely different. How do you marry the two? Great UX gurus live for that!
You also have a chance to address the essential reason of why they called you in the first place: how they can make it better and how they can MAKE MORE MONEY. What else draws businesses to launch new services and products?
With years of experience, it’s safe to say that most companies come with limitations, and it’s a ninja’s job to exploit those limitations and convert them into possibilities. Mind blown, yet?
This question opens the discussion about time and money. Another favorite thing to talk about! Many times than not, a client comes to us when “sh*t hits the fan” and they are down to a final deadline, the last inning of the game with little to no resources left to spend. Then you’re left to clean up the mess, and possibly start from scratch…depending on the beastly damage. Yup, damage control. We said it!
Remember to keep realistic expenditures and time frames for clients, especially if they’ve already been burned. It is better to be real than to try to meet their demands in order to land the job. It all takes time and money, don’t beat around the bush! Transparency is what wins the client and keeps them coming back.
Give the client an opportunity to expound on what has worked and what has not. AND MEMORIZE IT!! Ok…maybe not memorize it, but definitely pay attention. This is different from the company history in that it relates specifically to the project at hand. This is important information to make sure that you’re not busting out the same ideas as the last team.
It also gives you feedback on direction and concept with what has worked in the past, and allows you to expand that concept to further limits. We love pushing limits, not buttons.. Dive deep into the core brand/product and don’t be lazy in your review.
SO don’t just flip specifically to what has worked and ignore what hasn’t. The stuff that didn’t work is equally as important. Knowing what exes to avoid from the past saves you time and money.
While the client has already given you an overall goal of where they want to go. This question is meant to deepen the goal and methods or conversion rates they wish to apply.
Driving traffic is easy, but what you want the traffic to do is where the nitty gritty stuff comes in. Questions like: Do you want to increase sharing? Increase page views? Increase sign ups? Increase retention rates?
As the client answers these questions, explain to them that for every action there is a reaction. We can’t escape Newton people!! This will help you remain transparent (and apply some physics to your accolades) so that the client can decide what the priority is and how it will affect their results. You can’t have your cake and eat it too…..or can you?
Who is going to report to you and who will be reporting to them? When it comes to UX design it’s a lot smoother to have less collaborators because the more eyes it needs to reach the longer the turn around rate is before it actually gets approved. (Remember that kitchen *cough* we talked about?).
This swings both ways, and in an ideal world, we like to have 1-3 points of contact on a project to create true villain magic. It nicely ties back to our leadership spiel and navigating what it takes to successfully kick-off a product/service. Once you establish the team on both sides it helps establish you into that leadership role, which in turn helps everyone out and holds everyone accountable.
Another thing we’d like to address while on this topic is the method of communication that both teams will use to get the job done. One of our teams favorite is Slack. Be clear as to where the primary communication will go down so that the client knows exactly where to go to find the goods.
Sometimes with so many apps and management tools out there, it can be easy to get lost in communication. We also like to hold weekly meetings with our stakeholders to ensure that everything is getting communicated effectively and that goals are being met by the team.
The grand finale of the meeting is your chance to shine. We know it sucks holding in all of your awesomeness until the end, but trust us it works!
The conversation should end with the approach you’d like to take from there–that first meeting. Yup, how are you planning to tame the beast?
Talk about the research you plan to review of previous successes and disasters to avoid. Also mention future steps after reviewing everything they give you, the interview and selection of users you’d like to talk to, and the outcome of the similarities and/or differences that affect the vision of the product.
More future topics to shine light on include: the product mission statement, competitive design principles, success metrics to track, wireframes, and prototypes. Let the client know that through every step of the way, from infancy to maturity, you will be holding their hand–advising and answering any questions that arise.
Yes–these secondary steps will follow the initial approach, but it is important to highlight what is ahead so that they can see a light at the end of the tunnel and know what to expect from a UX ninja.
It’s been a fun tour of this jungle ride, but now it’s time for us to go tame more beasts!! We hope you feel better equipped to do the same. Or at least more organized with the kick-off flow. ?
Five tips that will get you thinking (and designing) like a UX expert! User Experience designers stay curious, endeavor to be empathetic, and work hard to be a team player. Read on for more… and let us know what you would add!
If you don’t have time to do research, still observe. Still find that nugget of new information that changes the way a customer’s life will be as a result of your product, service, or brand. Make sure you have that insight and make sure your entire strategy is built on that insight vs. a brainstorming session that’s internal.
A lot of what we see in terms of a great UX designer and an okay UX designer comes down to their level of curiosity. The ones that we’re less impressed with — for example, when I’m hiring — are ones that try to play it safe. They want to follow the rules, the patterns, the standards. They know what they’re doing, which is great, but they’re not really interested in what they don’t know.Verses the great designers, they can show you what they’ve done, but they can also ask questions and tell you what they would do differently and the questions they would ask that would be different on the same project again. Really hone in on that curiosity — it gets lost in the day-to-day. Really try to make sure you’re pulling that up.
There’s a lot of things that you’ll find that cost money, or that make the process different than what the business needs it to be, but it would be better for the customer. Registration forms are a great example. Businesses want to put that first, users don’t really like them. Really think about what is that customer experience and what do I need to change in order to improve the customer experience. Change can be stressful and sometimes you have to fight for it.
Some of the proudest moments that I’ve had has not being coming in and delivering a recommendation report, but getting a team, especially a client team, to come up with the recommendations and solutions themselves. Really trusting that [your team members] know the business, they know what they’re doing, they’ve participated in the research with you and it’s a collaborative process to get them to ideate. They also will take those ideas further, so for anyone who’s consulting on the UX side, I have found success in not being the one who has the answers, but being the one who asks really great questions, which helps people find the answers within them.
When you make a ‘mistake,’ remember, those are great. Those are really important learning points, and you’re always learning. If you’re trying new things, you will likely fail. I mentioned earlier to a colleague, [if] there’s a task that I do and I haven’t done it right seven times, it doesn’t bother me — I’ll just try it again for the eighth. And that’s what makes or breaks a UX designer. If you’re trying new things, you will likely fail for part of it, which is great. Who cares? The important part is getting it right eventually.
It’s a jungle out there — let the Create Ape experts help you traverse the wilds as we take your project to new heights.